Category: Uncategorized

  • What really matters for games and play in language teaching and research (3/3)

    The final post based on my JALTCALL 2022 keynote. Keywords Sustainability Hype cycles Integration Praxis Mediation Empty Babble Normalization Transformation L(50)iteracy I(1)mpact Digital game-based Language Learning Ludic Language Pedagogy Teaching Research What is this? This post is based on a keynote that I did at JALT CALL 2022. 🎫 Slides are available here. 📺 A…

  • What really matters for games and play in language teaching and research (2/3)

    The second part of three posts based on my JALTCALL 2022 keynote. Keywords Sustainability Hype cycles Integration Praxis Mediation Empty Babble Normalization Transformation L(50)iteracy I(1)mpact Digital game-based Language Learning Ludic Language Pedagogy Teaching Research What is this? This post is based on a keynote that I did at JALT CALL 2022. 🎫 Slides are available…

  • What really matters for games and play in language teaching and research (1/3)

    This is the first part of three posts based on my JALTCALL 2022 keynote. Keywords Sustainability Hype cycles Integration Praxis Mediation Empty Babble Normalization Transformation L(50)iteracy I(1)mpact Digital game-based Language Learning Ludic Language Pedagogy Teaching Research What is this? This post is based on a keynote that I did at JALT CALL 2022. 🎫 Slides…

  • 👣 First steps, again and again

    … in game based language teaching (GBLT) … in digital game based language learning (DGBLL), … in games in second language teaching and learning (games in L2TL), … in gameful L2TL, … etc. etc. etc. I have seen a LOT of vaporware GBLT MA theses and research papers. People are constantly “reinventing” or “rediscovering” using…

  • Breaking Free from the Edu-Matrix: Towards a Ludic Pedagogy

    Gamification is considered an effective way to engage students towards completing their daily tasks… … but have you tried it? Like a scene from The Matrix, many modern educational systems resemble factories, churning out standardized students through a rigid curriculum of rote memorization and standardized tests1. This Edu-Matrix, while efficient in producing predictable outcomes, often…

  • Game Market 2023 report

    Yesterday (December 10th 2023) I went to day two of the Tokyo Game Market, the first time I’ve been since the COVID-19 pandemic.  Weather – ☀️ | Mood – 😊 🏪 Booths I visited (in no particular order) 🔪 Murder Mystery booth In September, seminar students and I went on a field trip, staying two…

  • JALT 2023 Slides

    Today I gave a talk at the JALT 2023 conference about using Strategic Interactions (SI) as a teaching tool in the EFL classroom. Slides can be found below (up to slide 42). Features: TBLT Strategic Interactions Role playing Groupwork Non-digital, frugal GBL Ludic Language Pedagogy Negotiation 🍔The Magic Burger™️ of teaching with games Free Strategic…

  • York Game Lab interviews

    I gave interviews to students wanting to join the York Game Lab (my seminar class) today. I had 24 entrants, and ended up taking 13. The interview process was unique and fair in my opinion. Outlined below: Morning – game design In the morning, I organized the entrants into groups of four and tasked them…

  • James published a chapter

    James has had a chapter published in Innovation in Learning-Oriented Language Assessment. New Language Learning and Teaching Environments by Chong and Reinders. Abstract This chapter explores a learner-centred assessment practice that was developed and first implemented in 2020, during the COVID pandemic. The innovation featured in this chapter thus takes advantage of the affordances of teaching remotely,…

  • We won a game idea award!

    💭 The competition At the start of the semester, we spent a week examining the entries to the Game Idea award at the Nakayama Foundation. All students in my seminar class designed games and then we went through multiple discussion and feedback stages before we decided which ones we would submit. Finally, at the end…