Category: jonathan
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What really matters for games and play in language teaching and research? (3/3)
The final post based on my JALTCALL 2022 keynote. Keywords 4. Setting up “storytime.” Avoiding pitfalls Next, I’m going to tell some stories about what I have done. I crafted this presentation/post based on conversations I’ve had with James and Fred and others. We thought that telling my story of teaching and researching games in…
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What really matters for games and play in language teaching and research? (2/3)
The second part of three posts based on my JALTCALL 2022 keynote. Keywords 2. “Mattering” This is about what matters in games and in ludic language pedagogy. What does “matter” mean? A dictionary definition: “To be important or significant” Ok, that’s simple enough. So, what’s important? What’s significant? So, what matters? I’m all over the…
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What really matters for games and play in language teaching and research? (1/3)
This is the first part of three posts based on my JALTCALL 2022 keynote. Keywords 1. Introduction: “Potential → Practice” I think “I did X” Is a lot better than “X can be done” and, spoiler, that’s the persistent refrain of digital game-based language learning — potential. I would like to counter that a bit. I’m…
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👣 First steps (again and again)
Am I totally crazy or wrong about “the field” or how games are ever going to get normalized or integrated or actually researched in a way that raises all boats? 🤔 Please please please let me work with anyone who wants to jump over the first 10 years of think pieces and analyzing games and…