Author: james

  • Breaking Free from the Edu-Matrix: Towards a Ludic Pedagogy

    Gamification is considered an effective way to engage students towards completing their daily tasks… … but have you tried it? Like a scene from The Matrix, many modern educational systems resemble factories, churning out standardized students through a rigid curriculum of rote memorization and standardized tests. This Edu-Matrix, while efficient in producing predictable outcomes, often…

  • Game Market 2023 report

    Game Market 2023 report

    Yesterday (December 10th 2023) I went to day two of the Tokyo Game Market, the first time I’ve been since the COVID-19 pandemic. This is a report of the event.

  • JALT 2023 Slides

    Today I gave a talk at the JALT 2023 conference about using Strategic Interactions (SI) as a teaching tool in the EFL classroom. Slides can be found below (up to slide 42). Features: Free Strategic Interaction for your class 👇 I also gave out an 8-page zine which features a sample SI on plagiarism. If…

  • York Game Lab interviews

    I gave interviews to students wanting to join the York Game Lab (my seminar class) today. I had 24 entrants, and ended up taking 13. The interview process was unique and fair in my opinion. Outlined below: Morning – game design In the morning, I organized the entrants into groups of four and tasked them…

  • James published a chapter!

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    James published a new chapter on his “pro-gamer inspired speaking assessment.”

  • We won a game idea award

    💭 The competition At the start of the semester, we spent a week examining the entries to the Game Idea award at the Nakayama Foundation. All students in my seminar class designed games and then we went through multiple discussion and feedback stages before we decided which ones we would submit. Finally, at the end…